

Brandon and Rickard's executions by the Mad King complicated matters, but Lord Hoster threw in with the ensuing rebellion, arranging for Catelyn to wed Brandon's brother Lord Eddard and for Lysa to marry Lord Jon Arryn. Petyr Baelish dueled Brandon for Catelyn's favor, resulting in his exile from Riverrun. Other prospects existed from House Brax and others, but Hoster finally accepted an offer from Lord Rickard Stark that Catelyn be betrothed to Brandon Stark, heir to Winterfell. Hoster rebuffed Tywin's offer of Tyrion as a replacement. Hoster accepted an offer from Tywin Lannister to wed Jaime Lannister to Lysa, but Jaime unexpectedly joined the Kingsguard before this could occur. Hoster forbade Petyr from marrying either of his daughters due to his low standing, and ordered Lysa to drink moon tea to prevent her from bearing Petyr's child. As consolation he took the virginity of Lysa, Hoster's other daughter. Petyr fell in love with Lord Tully's eldest daughter Catelyn, but was rebuffed.

This began a years-long quarrel between the two, for which Brynden earned the moniker "Blackfish." Hoster also took a ward, Petyr Baelish, then an obscure lordling from the Fingers. Lord Hoster Tully sought to wed his brother Ser Brynden, hero of the War of the Ninepenny Kings to Bethany Redwyne, but Brynden would have none of it.

Given the Riverlands' geographic vulnerability, House Tully has ever sought alliances in case of invasion. House Tully rose to prominence during the Wars of Conquest, when Lord Edmyn led the rebel riverlords who deserted King Harren the Black and joined Aegon the Conqueror, and were so established as Lords Paramount of the Trident. Unlike many Great Houses they never ruled as kings, but held Riverrun for a thousand years as vassals of those who did. House Tully is an old noble house, dating back to the Age of Heroes. Members of the M&B OSP project, especially Dejawolf and Narf Models, skins, unitcards, strat models: Murfmurf Swiftly following some Tully action in Game of Throne, the WTW team thought we'd get in on Westeros 1.0 will not be all the things we have promised, 1.1 may be or perhaps it will be 2.0 it will one day be, but if we are to get anywhere, we must consolidate what we have, cut out the excess, the glitter, to produce for a certain, undisclosed, date something that is concise, finely polished, and ultimately, most importantly, a final released product. So this is the change, and the majority of the team do not support this, do not condemn this, do not acknowledge this, because the majority are silent, inactive, busy with their lives. others shall return in their own time, but we can't wait forever.
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We have been hindered by software struggles, by internal disagreements, by the simple fact that each addition has brought on board new ideas to implement or models or artwork of far finer quality, and that has slowed us down and indeed I could spend a further thousand words criticising our faults, my own included, but blame gets us nowhere, so instead I am reforming how we work, overseeing the implementing of files to the master copy to ensure we don't get anything game-breaking thrown in, I have been finding fresh active modders (a shoutout to SoulGamesInc and Stannis the Mannis), and might still be after some more (anyone good at economy? ) and mostly I've been persuading others to work, but that's nothing really, either they're busy or they have it in themselves to produce something of their own volition, and so Murfmurf has been toiling away in Milkshape, on what you shall soon see, Dux has been filling in reams of code, Noobas compiling artwork, but he's never needed motivating to do that, Kilic is back in November, Hanni has something else to show and I think Mhaedros mentioned he would actually do some code. To you alas, it remains distant to us and perhaps a select few yet to be chosen, it's in sight. The past week has seen some hint of revival and I shall give some detail as to what efforts are underway to re-establish some control over the chaos, to kick some life into the poor beast and bring all this hard work, of so many people, to the stage of completion. Few months we've given no more than silence, and the fears have risen that Westeros is dead, it's about time we acknowledged rumour, that yes indeed, nothing of late has been done, but it's about time we did something about it.
